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Diagonal collision script not working (Unity + Orthello, C#)

I recently started coding in Unity after being introduced to the Orthello framework for 2D games, and ran into a problem I can't figure out regarding diagonal movement in a grid. I do not believe that...

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IgnorePhysics on BoxCollider at GameObject instantiation

I'm developing a 3D Bomberman clone for educational purposes. Similar to the original, I would like my bombs to ignore the player that created them until they move off, but not other players. For this,...

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Diagonal collision script not working (Unity + Orthello, C#)

I recently started coding in Unity after being introduced to the Orthello framework for 2D games, and ran into a problem I can't figure out regarding diagonal movement in a grid. I do not believe that...

View Article

IgnorePhysics on BoxCollider at GameObject instantiation

I'm developing a 3D Bomberman clone for educational purposes. Similar to the original, I would like my bombs to ignore the player that created them until they move off, but not other players. For this,...

View Article
Browsing all 4 articles
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