Diagonal collision script not working (Unity + Orthello, C#)
I recently started coding in Unity after being introduced to the Orthello framework for 2D games, and ran into a problem I can't figure out regarding diagonal movement in a grid. I do not believe that...
View ArticleIgnorePhysics on BoxCollider at GameObject instantiation
I'm developing a 3D Bomberman clone for educational purposes. Similar to the original, I would like my bombs to ignore the player that created them until they move off, but not other players. For this,...
View ArticleDiagonal collision script not working (Unity + Orthello, C#)
I recently started coding in Unity after being introduced to the Orthello framework for 2D games, and ran into a problem I can't figure out regarding diagonal movement in a grid. I do not believe that...
View ArticleIgnorePhysics on BoxCollider at GameObject instantiation
I'm developing a 3D Bomberman clone for educational purposes. Similar to the original, I would like my bombs to ignore the player that created them until they move off, but not other players. For this,...
View Article